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New Imperium Ground Units
Merkillum_VeersDate: Saturday, 26-Feb-2011, 5:11 AM | Message # 1
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Alright, I don't have stats for most of these.... so help would be appreciative.

AT-AA Anit Air
AT-AT Assault Walkers
AT-ST Chicken Walkers
MT-AT Mountain Walkers
AT-IC Ion Walker
AT-PT Walker
TIE Crawler
Heavy Assault Vehicle/repulsorlift (HAVr) A9 Floating Fortress
Heavy Assault Vehicle/repulsorlift (HAVr) C10 Siege Tower
Self-Propelled Medium Artillery (SPMA)

 
John04Date: Saturday, 26-Feb-2011, 7:37 AM | Message # 2
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You're only allowed four for now. So pick them out & I'll help you the best I can.

Nearly all men can stand adversity, but if you want to test a man’s character, give him power...
 
Merkillum_VeersDate: Saturday, 26-Feb-2011, 10:14 AM | Message # 3
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Wow, four? Hmmmm.... thats going to be a very hard choice for me...

AT-AA Anit Air Walker
AT-AT Assault Walkers
Heavy Assault Vehicle/repulsorlift (HAVr) A9 Floating Fortress
Tie Crawler
Alright, those would be the four. I am a big fan of the walkers.... Was a tough call between the Tie Crawler and the AT-PT.... guess I will need to develop a few more Walkers.

 
John04Date: Saturday, 26-Feb-2011, 8:10 PM | Message # 4
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Nice choices but now you need to give 'em some stats. Look them up on Wookieepedia for weapons compliments, crew requirements, etc. Then try the thread in the OOC area titled "The Black Market". It's one of the sticky threads.

Once you get that information, use this format for posting them:

Name:
Class:
Propulsion:
Crew:
Troops:
Speed:
Hull:
Shields:
Weapons:
Equipment:
Description:


Nearly all men can stand adversity, but if you want to test a man’s character, give him power...
 
Merkillum_VeersDate: Monday, 28-Feb-2011, 2:52 AM | Message # 5
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Name: All Terrain Anti-Aircraft
Class: Walker
Propulsion: Legs (can't find type of Engine)
Crew: 3 (1 pilot, 2 gunners)
Troops: none
Speed: 60 km/h
Hull: Medium Armor...
Shields: None
Weapons: 1 Anti-aircraft flak pod, 3 Concussion missile launcher (12 Missles each) 4 blaster rifles (Mounted on legs with 180 degree fire arc)
Equipment: Electronic Missile Countermeasures
Description: A stout low profile Walker, it's powerful Flak Pod can shoot down flying craft and fighters with ease. Light Blasters turrets attached to the knees of the walker make it look like spikes shooting from it, is good at defending against some infantry. However, its flak cannon is useless against even the lightest armored vehicles

(sos omething like this?)

 
John04Date: Monday, 28-Feb-2011, 8:38 AM | Message # 6
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Something like that yes. But instead of putting 'medium armor' down for hull...I'd say give it 35 RU.

Nearly all men can stand adversity, but if you want to test a man’s character, give him power...
 
LordZarcaineDate: Monday, 28-Feb-2011, 3:22 PM | Message # 7
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Class: Walker
Propulsion: Legs (can't find type of Engine)

If its a walker, for the Propulsion, instead of just saying Legs, you can designated it.

Bipedal Walker - 2 Legs
Quad-pedal Walker - 4 Legs
Hex-pedal Walker - 6 Legs

and so on. At least thats how I described the walkers I came up with. Although most of them were Bipedal walkers.

 
Merkillum_VeersDate: Monday, 28-Feb-2011, 9:26 PM | Message # 8
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Alrighty, then I will get on that later tonight. Should have the rough draft up and ready.. just not sure how to do hull strength and such. But fear not, I will do my best.
 
Merkillum_VeersDate: Tuesday, 01-Mar-2011, 8:44 AM | Message # 9
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Name: All Terrain Anti-Aircraft (AT-AA)
Class: Walker
Propulsion: Quad-pedal Walker
Crew: 3 (1 pilot, 2 gunners)
Troops: none
Speed: 60 km/h
Hull: 50 RU
Shields: None
Weapons: 1 Anti-aircraft flak pod, 3 Concussion missile launcher (12 Missles each) 4 blaster rifles (Mounted on legs with 180 degree fire arc)
Equipment: Electronic Missile Countermeasures
Description: A stout low profile Walker, it's powerful Flak Pod can shoot down flying craft and fighters with ease. Light Blasters turrets attached to the knees of the walker make it look like spikes shooting from it, is good at defending against some infantry. However, its flak cannon is useless against even the lightest armored vehicles

Name: All Terrain Armored Transport (AT-AT)
Class: Walker
Propulsion: Quad-pedal Walker (x2 FW62 compact fusion drive system)
Crew: 3 - 5
Troops: 40
Speed: 60km/h
Hull: 1000RU (this may be high, but I would figure it would need to be considering we arn't really using armor mitigation or other such things, such as heat dispersion units and the like.)
Shields: None
Weapons: 2 Taim & Bak MS-1 fire-linked heavy laser cannons, 2 medium repeating blasters
Equipment: Durasteel footpads, Durasteel armor, holographic targeting systems, holoprojector, sensor array, blaster cannon energizer
Description: A huge war machine, the AT-AT is known to strike fear in the hearts of those it goes against. Heavily armored, with matching firepower, few things can stand to a wave of these monstrosity. However, for all their strengths, they do have weaknesses, the primary being somewhat top heavy.

Name: Heavy Assault Vehicle/repulsorlift (HAVr) A9 Floating Fortress
Class: Repulsorcraft
Propulsion: Repulsorlift (Max altitude 2m)
Crew: 4
Troops: 10
Speed: 200 km/h
Hull: 500 RU
Shields: none
Weapons: 2 Turreted heavy blaster cannons
Equipment: TIN-Sensor Equipment
Description: A heavily armored Repulsorcraft with advanced targeting sensors, thin shape, and used to good effect in urban environments due to their thin profile. Good against light vehicles, infantry and low flying aircraft.

Name: Tie Crawler (century tank)
Class: Tread Tank
Propulsion: 2 Santhe SSct power generators
Crew: 1
Troops: 0
Speed: 90 km/h
Hull: 250 RU
Shields: none
Weapons: 1 light Turbolaser Cannon turret (Retractable, Front and rear firing arc only), 2 Medium Blaster Cannons
Equipment: Sensor array, treads
Description: A more manuverable tank, used as a heavy calvary unit. Boosted formidable destruction powers against most targets due to its turbolaser and blaster cannons. Weak from the sides, where its massive treads were.

 
John04Date: Tuesday, 01-Mar-2011, 10:31 AM | Message # 10
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Looks good...only thing is for the AT-AT down, cut their hull rating in half & the TIE Crawler cut to a quarter of current strength. I understand that you're trying to compensate for lack of shields but they're still too strong I think. At what I'm suggesting, they should be more reasonable.

Nearly all men can stand adversity, but if you want to test a man’s character, give him power...
 
Merkillum_VeersDate: Tuesday, 01-Mar-2011, 10:43 AM | Message # 11
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Its not that I am compensating for lack of shields so much as the fact that all those walkers had heavy ass armor. With the exception of the TIE crawler, though that had some armor as well.

Numerical things though, really shouldn't matter, considering weapons do not have numerical attributes to them. How much damage does a blaster rifle do in comparison to a blaster cannon, in compasison to a turbo laser cannon? Thas what my weapon segment was for...

AT-AT's are hard mother fuckers to take down... but do we really need a number there? These are mainly remnents of the MSN site, that if I remember had cannons dealing x-x damage per attack, per cannon....

 
John04Date: Tuesday, 01-Mar-2011, 10:47 AM | Message # 12
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I suppose we technically don't need a number here....just put down the grade of armor (heavy, medium, light). That would satisfy me, and Kal too probably.

Nearly all men can stand adversity, but if you want to test a man’s character, give him power...
 
Merkillum_VeersDate: Tuesday, 01-Mar-2011, 11:55 AM | Message # 13
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Well, guess it just goes one way or the other.... we add cannons and damage (a base for it) and thus things like Tibana gas enhanced cannons can add x damage and whatnot, or we just don't have numerical numbers to various things, and go off our gut instinct. But, I know it was very difficult to take out a ISD, bombers being the most effective way.

If we not numerical things, I could look up the Star Wars Rebellion games entire ship list, which spans the entire galactic civil war, and has fire power, speed, shield strength, ect ect.

But, thats only if we want to go that route.

Example of waht ships would be avalible, here is a list of the Imperial Ships from the game:

SHIP NAME COST VS STARSHIPS VS FIGHTERS FC TC

Assault Transport 12 very weak very strong 0 1
Carrack Light Cruiser 26 weak strong 0 0
Death Star 584 immune vulnerable 24 18
Galleon 10 very weak very weak 0 2
Imperial Dreadnaught 44 strong very weak 1 2
Imperial Escort Carrier 34 very weak moderate 6 0
Imperial Star Destroyer 112 very strong very weak 6 3
Imperial II Star Destroyer 158 brutal weak 6 3
Interdictor Cruiser 40 weak strong 0 0
Lancer Frigate 14 very weak brutal 0 0
Star Galleon 15 very weak moderate 0 3
Strike Cruiser 70 very strong weak 1 0
Super Star Destroyer 282 brutal moderate 12 9
TIE Bomber 3 strong weak 0 0
TIE Defender 5 strong very strong 0 0
TIE Fighter 3 weak moderate 0 0
TIE Interceptor 3 weak strong 0 0
Victory Destroyer 68 strong very weak 2 2
Victory II Star Destroyer 72 very strong weak 2 0

 
John04Date: Tuesday, 01-Mar-2011, 1:10 PM | Message # 14
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I think we should hold off on that for a while. What you're suggesting would probably take quite a while to fully figure out so everybody understands it and can make it work. So just use what we currently have and we'll put that on the back burner.

Nearly all men can stand adversity, but if you want to test a man’s character, give him power...
 
Merkillum_VeersDate: Wednesday, 02-Mar-2011, 0:39 AM | Message # 15
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thats fine, just some ideas. again, if its numerical based or fully freeform based would be the issue.
 
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