New Imperium Ground Units
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Merkillum_Veers | Date: Saturday, 26-Feb-2011, 5:11 AM | Message # 1 |
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| Alright, I don't have stats for most of these.... so help would be appreciative. AT-AA Anit Air AT-AT Assault Walkers AT-ST Chicken Walkers MT-AT Mountain Walkers AT-IC Ion Walker AT-PT Walker TIE Crawler Heavy Assault Vehicle/repulsorlift (HAVr) A9 Floating Fortress Heavy Assault Vehicle/repulsorlift (HAVr) C10 Siege Tower Self-Propelled Medium Artillery (SPMA)
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John04 | Date: Saturday, 26-Feb-2011, 7:37 AM | Message # 2 |
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| You're only allowed four for now. So pick them out & I'll help you the best I can.
Nearly all men can stand adversity, but if you want to test a man’s character, give him power...
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Merkillum_Veers | Date: Saturday, 26-Feb-2011, 10:14 AM | Message # 3 |
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| Wow, four? Hmmmm.... thats going to be a very hard choice for me... AT-AA Anit Air Walker AT-AT Assault Walkers Heavy Assault Vehicle/repulsorlift (HAVr) A9 Floating Fortress Tie Crawler Alright, those would be the four. I am a big fan of the walkers.... Was a tough call between the Tie Crawler and the AT-PT.... guess I will need to develop a few more Walkers.
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John04 | Date: Saturday, 26-Feb-2011, 8:10 PM | Message # 4 |
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| Nice choices but now you need to give 'em some stats. Look them up on Wookieepedia for weapons compliments, crew requirements, etc. Then try the thread in the OOC area titled "The Black Market". It's one of the sticky threads. Once you get that information, use this format for posting them: Name: Class: Propulsion: Crew: Troops: Speed: Hull: Shields: Weapons: Equipment: Description:
Nearly all men can stand adversity, but if you want to test a man’s character, give him power...
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Merkillum_Veers | Date: Monday, 28-Feb-2011, 2:52 AM | Message # 5 |
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| Name: All Terrain Anti-Aircraft Class: Walker Propulsion: Legs (can't find type of Engine) Crew: 3 (1 pilot, 2 gunners) Troops: none Speed: 60 km/h Hull: Medium Armor... Shields: None Weapons: 1 Anti-aircraft flak pod, 3 Concussion missile launcher (12 Missles each) 4 blaster rifles (Mounted on legs with 180 degree fire arc) Equipment: Electronic Missile Countermeasures Description: A stout low profile Walker, it's powerful Flak Pod can shoot down flying craft and fighters with ease. Light Blasters turrets attached to the knees of the walker make it look like spikes shooting from it, is good at defending against some infantry. However, its flak cannon is useless against even the lightest armored vehicles (sos omething like this?)
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John04 | Date: Monday, 28-Feb-2011, 8:38 AM | Message # 6 |
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| Something like that yes. But instead of putting 'medium armor' down for hull...I'd say give it 35 RU.
Nearly all men can stand adversity, but if you want to test a man’s character, give him power...
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LordZarcaine | Date: Monday, 28-Feb-2011, 3:22 PM | Message # 7 |
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| Class: Walker Propulsion: Legs (can't find type of Engine) If its a walker, for the Propulsion, instead of just saying Legs, you can designated it. Bipedal Walker - 2 Legs Quad-pedal Walker - 4 Legs Hex-pedal Walker - 6 Legs and so on. At least thats how I described the walkers I came up with. Although most of them were Bipedal walkers.
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Merkillum_Veers | Date: Monday, 28-Feb-2011, 9:26 PM | Message # 8 |
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| Alrighty, then I will get on that later tonight. Should have the rough draft up and ready.. just not sure how to do hull strength and such. But fear not, I will do my best.
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Merkillum_Veers | Date: Tuesday, 01-Mar-2011, 8:44 AM | Message # 9 |
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| Name: All Terrain Anti-Aircraft (AT-AA) Class: Walker Propulsion: Quad-pedal Walker Crew: 3 (1 pilot, 2 gunners) Troops: none Speed: 60 km/h Hull: 50 RU Shields: None Weapons: 1 Anti-aircraft flak pod, 3 Concussion missile launcher (12 Missles each) 4 blaster rifles (Mounted on legs with 180 degree fire arc) Equipment: Electronic Missile Countermeasures Description: A stout low profile Walker, it's powerful Flak Pod can shoot down flying craft and fighters with ease. Light Blasters turrets attached to the knees of the walker make it look like spikes shooting from it, is good at defending against some infantry. However, its flak cannon is useless against even the lightest armored vehicles Name: All Terrain Armored Transport (AT-AT) Class: Walker Propulsion: Quad-pedal Walker (x2 FW62 compact fusion drive system) Crew: 3 - 5 Troops: 40 Speed: 60km/h Hull: 1000RU (this may be high, but I would figure it would need to be considering we arn't really using armor mitigation or other such things, such as heat dispersion units and the like.) Shields: None Weapons: 2 Taim & Bak MS-1 fire-linked heavy laser cannons, 2 medium repeating blasters Equipment: Durasteel footpads, Durasteel armor, holographic targeting systems, holoprojector, sensor array, blaster cannon energizer Description: A huge war machine, the AT-AT is known to strike fear in the hearts of those it goes against. Heavily armored, with matching firepower, few things can stand to a wave of these monstrosity. However, for all their strengths, they do have weaknesses, the primary being somewhat top heavy. Name: Heavy Assault Vehicle/repulsorlift (HAVr) A9 Floating Fortress Class: Repulsorcraft Propulsion: Repulsorlift (Max altitude 2m) Crew: 4 Troops: 10 Speed: 200 km/h Hull: 500 RU Shields: none Weapons: 2 Turreted heavy blaster cannons Equipment: TIN-Sensor Equipment Description: A heavily armored Repulsorcraft with advanced targeting sensors, thin shape, and used to good effect in urban environments due to their thin profile. Good against light vehicles, infantry and low flying aircraft. Name: Tie Crawler (century tank) Class: Tread Tank Propulsion: 2 Santhe SSct power generators Crew: 1 Troops: 0 Speed: 90 km/h Hull: 250 RU Shields: none Weapons: 1 light Turbolaser Cannon turret (Retractable, Front and rear firing arc only), 2 Medium Blaster Cannons Equipment: Sensor array, treads Description: A more manuverable tank, used as a heavy calvary unit. Boosted formidable destruction powers against most targets due to its turbolaser and blaster cannons. Weak from the sides, where its massive treads were.
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John04 | Date: Tuesday, 01-Mar-2011, 10:31 AM | Message # 10 |
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| Looks good...only thing is for the AT-AT down, cut their hull rating in half & the TIE Crawler cut to a quarter of current strength. I understand that you're trying to compensate for lack of shields but they're still too strong I think. At what I'm suggesting, they should be more reasonable.
Nearly all men can stand adversity, but if you want to test a man’s character, give him power...
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Merkillum_Veers | Date: Tuesday, 01-Mar-2011, 10:43 AM | Message # 11 |
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| Its not that I am compensating for lack of shields so much as the fact that all those walkers had heavy ass armor. With the exception of the TIE crawler, though that had some armor as well. Numerical things though, really shouldn't matter, considering weapons do not have numerical attributes to them. How much damage does a blaster rifle do in comparison to a blaster cannon, in compasison to a turbo laser cannon? Thas what my weapon segment was for... AT-AT's are hard mother fuckers to take down... but do we really need a number there? These are mainly remnents of the MSN site, that if I remember had cannons dealing x-x damage per attack, per cannon....
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John04 | Date: Tuesday, 01-Mar-2011, 10:47 AM | Message # 12 |
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| I suppose we technically don't need a number here....just put down the grade of armor (heavy, medium, light). That would satisfy me, and Kal too probably.
Nearly all men can stand adversity, but if you want to test a man’s character, give him power...
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Merkillum_Veers | Date: Tuesday, 01-Mar-2011, 11:55 AM | Message # 13 |
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| Well, guess it just goes one way or the other.... we add cannons and damage (a base for it) and thus things like Tibana gas enhanced cannons can add x damage and whatnot, or we just don't have numerical numbers to various things, and go off our gut instinct. But, I know it was very difficult to take out a ISD, bombers being the most effective way. If we not numerical things, I could look up the Star Wars Rebellion games entire ship list, which spans the entire galactic civil war, and has fire power, speed, shield strength, ect ect. But, thats only if we want to go that route. Example of waht ships would be avalible, here is a list of the Imperial Ships from the game: SHIP NAME COST VS STARSHIPS VS FIGHTERS FC TC Assault Transport 12 very weak very strong 0 1 Carrack Light Cruiser 26 weak strong 0 0 Death Star 584 immune vulnerable 24 18 Galleon 10 very weak very weak 0 2 Imperial Dreadnaught 44 strong very weak 1 2 Imperial Escort Carrier 34 very weak moderate 6 0 Imperial Star Destroyer 112 very strong very weak 6 3 Imperial II Star Destroyer 158 brutal weak 6 3 Interdictor Cruiser 40 weak strong 0 0 Lancer Frigate 14 very weak brutal 0 0 Star Galleon 15 very weak moderate 0 3 Strike Cruiser 70 very strong weak 1 0 Super Star Destroyer 282 brutal moderate 12 9 TIE Bomber 3 strong weak 0 0 TIE Defender 5 strong very strong 0 0 TIE Fighter 3 weak moderate 0 0 TIE Interceptor 3 weak strong 0 0 Victory Destroyer 68 strong very weak 2 2 Victory II Star Destroyer 72 very strong weak 2 0
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John04 | Date: Tuesday, 01-Mar-2011, 1:10 PM | Message # 14 |
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| I think we should hold off on that for a while. What you're suggesting would probably take quite a while to fully figure out so everybody understands it and can make it work. So just use what we currently have and we'll put that on the back burner.
Nearly all men can stand adversity, but if you want to test a man’s character, give him power...
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Merkillum_Veers | Date: Wednesday, 02-Mar-2011, 0:39 AM | Message # 15 |
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| thats fine, just some ideas. again, if its numerical based or fully freeform based would be the issue.
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