The easy part is over with achieving space superiority. Now the hard part, taking over the planet.
1. You must get to the planet surface. That means you must brave the incoming fire from the planet to space weaponry if you haven’t taken them out before during the space battle and get past the planetary shield. 2. Once you make a base of operations you must take over the fallowing installations.
a. Capital Building (Civilian Leadership HQ)
b. Defense HQ
c. Energy Distribution Center HQ
d. Communication Center HQ
e. Economic Center HQ
3. Unless otherwise stated in the faction HQ all of planetary HQs are located in the fallowing locations in the capital city which essentially makes a square with the capital building in the center.
a. Capital Building-Center of City
b. Defense-Northeast corner of City
c. Energy Center-Northwest corner of City
d. Communication- Southeast corner of City
e. Economic-Southwest corner of City
4. Fighters and bombers can be used to bomb and strafe enemy positions but like in space they must take one round to prepare for their run then on the second post they may do their intended deed.
5. Fighters and Marines from the warships in space can send their compliment to the ground to reinforce their ground comrades. If these reinforcements are coming from the defensive fleets they must post them heading to ground. The full marine compliment will not be able to head to ground in one post (would probably take 3 to 4 trips to get all the marines to ground depending on the amount of shuttles.) Management will decide how many marines if disputed.
6. Any remaining from stations not destroyed can still be effective in the defense by providing support fire from space.
7. Reinforcements like space will depend on where they come from. If you have your regiments spread out on the planet it may take a couple of posts for them to get there. And again the time it takes will be determined by management.
8. Unless otherwise stated planet to planet weaponry are arranged equally outside the city.
9. Unless otherwise stated planetary Fighter bases are placed on the same side as the planet capital.
10. Attacker goes first
11. Keep OOC posts to a minimum if a problem arises and cannot be worked out between you and the other player contact management.
12. Heavy weapons (turbolasers and artillery) fire every other round.
13. Weapon ranges as fallows.
a. Close Quarters (Infantry Carbines/Pistols).
b. Short Range (Infantry Rifles/Repeating Blasters)
c. Medium Range (Infantry Sniper Rifles/Man Portable Missile Launchers, Vehicle Short range weapons like blasters)
d. Long Range (Standard Vehicle Weaponry and Planetary Defense Weaponry)
e. Extreme Range (Heavy Vehicle Weaponry, Heavy PDWs, Artillery)
14. If you do not post a unit moving they stay in the same range bracket.
15. While not a rule but a note, the Tri Tracker anti fighter PDW will reach into the space atmosphere range.
16. Defenders. DO NOT JUST SURRENDER THE PLANET if space forces are defeated. Have fun and attempt to win on the ground. There are strategies at defeating a larger invading force so be creative. If you are losing use it as a learning experience to get better.