Conflicts has always had what is called "Open Season" for those who are new to Conflicts, open season is Site Admins way of telling their members, that a faction is not meeting minimum requirements of activity and the Sites Admin wants the faction gone. Gone as in Destroyed. In the past it was simple. Admin declaired open season and the other factions fall on them and destroy them, if they don't admins super battle station does the work. This site will have a different process. There will be four stages of an open season, and in the end, if the factions Leaders have not upped their activity, the faction will be gone.
First Step: Conquest.
This is the beginning of an open season. It will be declaired by management, and the other factions on the site will be able to attack and freely conquer any planet under Industrial Status.
Second Step: War.
In the second stage of an Open Season the remaining planets, Industrial and Metropolis planets, will be in an open state of Revolt. The factions Dissent status will go to zero. In this state the planets population will begin to kill the military forces on the planet at a rapid rate. Also during this time Factions can apply to RP out the revolt (IE Imperial dissent teams on a planet and that is what brings the revolution along). If successful that faction can obtain the planet at reduced status (If planet was Industrial they get it as Basic) Approval for the attempt and approval for taking the planet is done by site admin. Capital is the only Planet this can not happen on.
Third Step: Famine
In the third stage the capital planet suffers from lack of rescources. People, facilities, and Vessels, begin to fail. Ships explode, stations fall apart, and the military falls apart. This rapidly decreases the planets status. Going from Metropolis to Industrial in a matter of days, and ready for the final stage...
Fourth Step: Death
The final step of the open season is death. A super ship commanded by the sites admin goes to the planet and whipes it clean. The attack destroys everything left on the planet and in orbit. At the end of the attack the planet is left uninhabited, and must be recolonized.
Stats on the ship
Name: Sameal Class Doom Ship
Dimensions: 150 KMs Long, 60 Km at its widest (Stern)
Crew: 12,000,000
Troops (Regiments): 70 Regiments
Hull: 4,400,000
Shields: 10,000,000
Speed: 15
hanger: 400 squads of fighters, 6 Corvettes.
Equipment: X.5 Hyperdrive, 1000 Tractor Beam projectors, *6 HECs, *Insulated Armor
Armament: *2 Super SICs, 5500 Heavy Quad Turbolaser batteries, 5500 Quad Turbolaser batteries, 3000 Quad Laser batteries, 3000 Quad Projectile Launchers, 5500 Heavy Quad Ion Batteries, *650 Heavy bombardment Torpedo Batteries
Desription: The Supership commanded by site admin to finish an open season. Based on the stats for the Old SDS Bassilisk Command Ship, It is monsterously powerful. Shaped like a large wedge its bow being only a few meters wide, while its stern is 60 kms wide. The width of the stern allows for powerful engines to push this massive ship at an impressive 15 mglt. It also allows for huge, advanced powerplants. These powerplants are needed to power the incredible power needs for this ship. When in full use the Shields of this ship can project a static charge that disrupts the systems of any small vessel near the ship. The fighters for this ship are insulated against this charge allowing them to be unaffected. The * Indicates an old SDS tech or a special tech just for this ship.
Build time: N/A
Tech notes to come