Alright.... this is a question about weapons. In paticular the diffrence between them. This is a freeform system now, but a general idea of how the diffrent weapons react would make describing battle easier. First, Cannons.
Light, Medium, Heavy- The guess would be that heavy ones deal more damage, medium ones are the standard, and light ones take up less room and are more acurate? Whats the diffrences between the classifications? Why would someone put in light laser canons rather then regular ones, or light turbolasers? I know that Heavy ones need a turn to charge after firing.
Blaster Cannons- Usually the common ground weapons, they are effective vs infantry. What kind of damage can they deal? With the classifactions above, is there a diffrance?
Laser Cannons- More powerful the Blaster Cannons, they are equiped to larger vechicals and starfighters. Again, what makes them diffrent from Blaster Cannons in our game terms? How do they stack when used against vechicals or infantry?
Turbolaser Cannons/Turbolaser Batteries: Alright, we know what these are, the big guns. Planet Defense Weapons, Starship to Starship weapons, and in my case... a anti-defense weapon on my Tie Crawler. Again, how do they stack up vs various things, ect ect.
Cannons/Batteries- The thing that confused me, is what is the diffrance between 50 turbolaser cannons and 50 turbolaser batteries? Whats the classification of a battery in game terms?
Ion Cannons: Alright, Ion Cannons. We know it shuts down systems, and the like. Do they deal extra damage to shields? How can one be fair in judging how many and what systems are effected?
Grenades/Torpedo's
Concussion, Photon, Intruder, Thermal- Alright, what is the differance between a concussion missle, a Photon Torpedo, and Thermal Bombs and Photon Bombs? Or a Concussion Grenade vs Thermal Detonator?
Just some things that I think need to be discussed and verified so we are all on the same page, and have a standard of sorts for when we are freeforming our battles.