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Steve's Stuff
Divebomber311Date: Saturday, 07-Nov-2009, 6:33 PM | Message # 1
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Had one of these threads on the Original, and I will of course have another here.

I am Divebomber311
One of the Original Big Three Managers
Head of the Once Feared Shadow Dragon Syndicate
Conflict will rage again
You Will fear my fleets again!
 
Divebomber311Date: Friday, 27-Nov-2009, 7:28 PM | Message # 2
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Enriched Fuels:
The Empire, having seen the need for faster missiles, have developed a fuel for their missiles. This fuel, standard solid fuel mixed with a high octane addative, is used to increase the burn temprature, and thrust of imperial balistic weapons. Imperial Capital ship weapons, equipped with Enriched Fuel, are now much faster. This allows them to close with enemy ships and fighters at a quicker rate. This allows the weapon to have more effect against fighters, not giving them the time needed to avoid the incoming missile.

Tier of a Tech Tree


I am Divebomber311
One of the Original Big Three Managers
Head of the Once Feared Shadow Dragon Syndicate
Conflict will rage again
You Will fear my fleets again!
 
Divebomber311Date: Sunday, 06-Dec-2009, 7:38 PM | Message # 3
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Thermonuclear warheads:

An adanced warhead using the same principles of a thermal detonator, just on a larger Scale. The warhead also shaped directing the blast in a cone directly ahead of the missile. This means that when impacting a ship the blast is directed directly into the ships interior and armor. This causes extreame damage to a ship. This also has a slight side effect of causing lethal radiation. This radiation is in a dosage large enough to be instantly fatal to any crew members that are in the area.

Tier of a tech tree


I am Divebomber311
One of the Original Big Three Managers
Head of the Once Feared Shadow Dragon Syndicate
Conflict will rage again
You Will fear my fleets again!
 
Divebomber311Date: Thursday, 21-Jan-2010, 6:16 PM | Message # 4
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Armor piercing charge:

A smaller charge near the very tip of a warhead with the main charge behind it. This charge is a directional charge only and is very powerful despite it's size. Infront of the charge is a dense piece of duraneum. This charge blasts the duraneum into the hull of a ship piercing and damaging the armor of a vessel. The main weapon itself is able to then slam into the weakened armor, penetrate it, and then detonate inside of the ships hull.

Tier of a tech tree


I am Divebomber311
One of the Original Big Three Managers
Head of the Once Feared Shadow Dragon Syndicate
Conflict will rage again
You Will fear my fleets again!
 
Divebomber311Date: Friday, 22-Jan-2010, 10:02 PM | Message # 5
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Apocolypse Missile System:
sub Techs:
Enriched Fuels
ThermoNuclear Warhead
Armor Piercing Charge

System Includes:
Capital Ship launcher upgrade (larger tubes, Sabos for smaller weapons)

This heavy hitting Missile is a captial ship grade weapon, that packs a powerful punch. It uses mutiple technologies to create the ultimate anti capital ship weapon. While much larger then the standard weapon the enriched fuels allow it it to travel at the speed of a normal capital ship torpedo. The combination of the Armor Piercing charge and the Thermonuclear warhead allow it to decimate a capital ships hull. The armor charge allows the Thermalnuclear charge to detonate inside of the ship. Causing massive damage to the interior of the ship. However it is less effective against the ships shields.

A capital ship only can carry one round of these weapons, so the standard projectiles are set up with sabos that allow them to fit tightly inside the larger tubes needed for Apoloclypse missile.


I am Divebomber311
One of the Original Big Three Managers
Head of the Once Feared Shadow Dragon Syndicate
Conflict will rage again
You Will fear my fleets again!
 
Divebomber311Date: Monday, 01-Feb-2010, 6:29 PM | Message # 6
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Shadow Warriors:

A rouge pirate group, one that has grown from a few to a much larger group. They are known for the simple reason that they are made up entirely of Defels, or Wraiths as they are commonly known. Invisible in the Normal Visual range, they are able to be seen only by species who can see in the Ultraviolet range. (Hutts, Gands, Verpines). They use small, and fast vessels to strike quickly and hard. They are also very successful at ground attacks. They are espionage/sabotauge experts. Trained by their leader to do everthing from Demolitions to Assassination, these are some of the most dangerous Pirates known.

Prometheus is the leader of the Shadow Warriors. Once used by the Empire as an agent, he broke away after being ordered by his controller to kill an entire planets population. Prometheus carried out the act, but was then attacked by his controller. Prometheus has one desire only: To destroy the Emporer, and anyone who stands in his way.


I am Divebomber311
One of the Original Big Three Managers
Head of the Once Feared Shadow Dragon Syndicate
Conflict will rage again
You Will fear my fleets again!
 
Divebomber311Date: Monday, 01-Feb-2010, 6:52 PM | Message # 7
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Character Name: Prometheus

Characters Age: 26

Gender: Male

Race: Defel (Wraith)

Faction: Shadow Warriors

Career in faction: General (Leader)

Rank: General

Personal Ship: (must be less then 100 meters)

Personal Equipment:

Personality: Does not suffer fools. Cool, Delibrite, Calculating. Prometheus was trained to be an efficient killer. He is that killer. He doesn't have much else to offer. However he is loyal to a fault. His word is also his bond.

Bio: Classified up until this point.


I am Divebomber311
One of the Original Big Three Managers
Head of the Once Feared Shadow Dragon Syndicate
Conflict will rage again
You Will fear my fleets again!
 
Divebomber311Date: Wednesday, 08-Dec-2010, 11:45 PM | Message # 8
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Advanced Targeting system:

An advanced targeting sytem that makes it far easier for gunners to track, target, and destroy an enemy target. It starts with the vessels IFF system. The Gunners have a 3D sensor feed that also shows them where enemies and friends are. Their position as well as the areas they can target are highlighed in this system. This allows the Gunners to fucus on the ships in their areas. Any ship in their area that the vessels sensors and IFF system flag as enemy get highlighted in the gunners targeting sights. This allows them to see more clearly where the target is. The vessels sensors also relay vector information in real time. Giving the gunner speed and direction of the target, all in his reticule. This allows him to place his fire in the best area to garuntee a hit.

Captial ship weaponry more effective at longer range. Also all captial ship weaponry more effective against fighters.


I am Divebomber311
One of the Original Big Three Managers
Head of the Once Feared Shadow Dragon Syndicate
Conflict will rage again
You Will fear my fleets again!
 
Divebomber311Date: Thursday, 09-Dec-2010, 0:31 AM | Message # 9
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Burst Warheads:
Another form of warhead. This charge is very powerful and creates a blast in 360 degrees. The charge is surrounded by a large amount of smaller charges that are on a fuse delay and surrounded by dureaneum. When the main charge detonates it throws the smaller charges out, after a few milliseconds they detonate as well. The result is a very large explosion that throws a great deal of medium to large sized debris out at supersonic speeds. Any figher in the area is in danger of either being destroyed by the explosion or ripped apart by the debris.

Explosion can destroy fighters up to 45 meters away from the spot of detonation, shrapnel can destroy fighters for another 15 meters.


I am Divebomber311
One of the Original Big Three Managers
Head of the Once Feared Shadow Dragon Syndicate
Conflict will rage again
You Will fear my fleets again!
 
Divebomber311Date: Thursday, 09-Dec-2010, 0:40 AM | Message # 10
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Messages: 258
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Havoc Missile systems:

sub Techs:
Enriched Fuels
Burst Warhead
System Includes:

(sabos for havoc missiles)

These missiles are much smaller then their capital ship counter part. They are infact smaller then any missile used by the empire to date. With the Empires research into warheads they have found away to keep powerful warheads smaller. The result is a small, fast missile that is capable of taking out multiple fighter targets at once. The missile is smaller then a standard fighter weapon, making them difficult to see. With the enriched fuels making them faster then normal, they are nearly impossible to see.

Missiles can be carried by fighters. Only one round per fighter. Capital ships can carry one round of them as well. Takes one round of battle to swap missile types.


I am Divebomber311
One of the Original Big Three Managers
Head of the Once Feared Shadow Dragon Syndicate
Conflict will rage again
You Will fear my fleets again!
 
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