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Forum » Character Bios » Inactive Bios » Traveling Knight (My fifth character & final character)
Traveling Knight
John04Date: Saturday, 15-Jan-2011, 1:06 AM | Message # 1
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Character Name: Pad Durm
Character Age: 44
Gender: Male
Race: Kel Dor
Faction: Jedi Order
Rank: Jedi Master
Force Powers: Basic Powers; Neutral Powers: Force Wave, Telekinesis, Force Deflection, Force Meld, Force Whirlwind, Force Seeing, Force Barrier, Breath Control, Battle Meditation, Force Comprehension, Force Repulse, Force Flash, Phase; Light Side Powers: Electric Judgment, Force Light, Protection Bubble, Force Healing, Alter Environment, Force Absorb, Battlemind, Force Valor, Ray, Droid Disable, Wall of Light, Force Ghost, Malacia
Personal Ship: Heavily modified Action VI transport "Stellar Wind" (If management approves of course due to it being 125 meters long. See below)
Personal Equipment: 1x lightwhip, 1x gold-bladed lightsaber
Personality: Explorer, Determined, Seasoned Fighter
Bio: Born on Dorin in 10 ABY. During his youth he trained with the Baran Do Sages, where he learned various Force abilities. However, when the Yuuzhan Vong invaded the planet, he and his family managed to steal an abandoned Action VI transport and get off-world. From there he dropped off his family on the other side of the galaxy and began working with the Jedi. At first he used the ship to haul refugees far from the frontlines but after Coruscant fell, he converted the ship into a mobile operations base for intelligence agents and Jedi. After the war, he entered official Jedi service and became a fully-fledged master fairly quickly due to his training with the Sages. He has since converted his ship into a multi-purpose vessel. The Stellar Wind now acts as a mobile communications center, transport, and combat vessel for the Jedi Order.

Name: Modified Action VI Transport "Stellar Wind"
Length: 125 meters
Crew: 1 person & 12 astromechs
Passengers: 150
Hull: 172 RU
Shields: 300 SBD
Sublight: 35 MGLT
Hangar: 3 starfighters
Weapons: 2 Dual Turbolaser Turrets, 1 Hvy Ion Cannon, 3 Dble Laser Cannons, 1 Projectile Launcher (20 missiles of various types)
Equipment: X1 Hyperdrive, 1 Tractor-Beam Projector
Description: A heavily modified freighter, the Stellar Wind is a valuable asset to the Jedi. It’s enhanced engines allow it to fly in and out of blockades with relative ease while its weapons allow it to fight its way out of any situation it can’t outrun. Plus much of the cargo space has been converted into a small hangar that can house up to three starfighters if a Jedi becomes stranded in deep space or if the ship is being used as a secondary base. The ship is also equipped with a powerful communications system that allows it to patch into the Holonet and several other networks in order to receive relevant data in real time. A dozen astromechs allow Pad to operate his ship on his own, although the ship’s effectiveness is improved when a full crew is used.


Nearly all men can stand adversity, but if you want to test a man’s character, give him power...

Message edited by John04 - Saturday, 15-Jan-2011, 9:58 AM
 
RippyDate: Saturday, 15-Jan-2011, 8:45 AM | Message # 2
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At 44 and with his prior training there's a good chance if he trained a padawan or made good exploits for the Order then he'd be a Master, but that's just my opinion.

I'll let one of the Big Three handle the over 100 meter vessel.


Sadly enough, they just keep dying...
--
My characters!
 
John04Date: Saturday, 15-Jan-2011, 9:59 AM | Message # 3
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Hmm, you have a good point. I just edited it to put that in account.

Nearly all men can stand adversity, but if you want to test a man’s character, give him power...
 
Viper7784Date: Saturday, 15-Jan-2011, 1:13 PM | Message # 4
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No to the ship. Sorry john but its just to big even it is just a freighter but its a big freighter that does require a real crew to help handel the jobs.

By the power invested in my torpedos, I now pronounce you DEAD.
 
John04Date: Saturday, 15-Jan-2011, 1:56 PM | Message # 5
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No problem Rob. I figured it to be a long shot. I'll change it in a bit.

Added (15-Jan-2011, 1:56 PM)
---------------------------------------------
(I hope this works for you)

Name: Heavily Modified Gozanti Cruiser "Stellar Wind"
Length: 41.8 meters
Crew: 1 Pilot, 12 Astromech
Hull: 50 RU
Shields: 150 SBD
Sublight: 75 MGLT
Hangar: none
Weapons: 1 Hvy Ion Cannon Cannon, 2 Dual Turbolaser Turrets, 2 Quad Laser Cannons, 1 Projectile Launcher (12 missiles of various types)
Equipment: X1 Hyperdrive, docking port
Description: A heavily modified freighter escort, the Stellar Wind is a valuable asset to the Jedi. It’s enhanced engines allow it to fly in and out of blockades with relative ease while its weapons allow it to fight its way out of any situation it can’t outrun. The ion battery has been placed on the front of the ship while the missile launcher is attached to the underside. It is equipped with a specialized docking port that can extend and connect to fighters if a Jedi becomes stranded in deep space or if the ship is being used as a secondary base. The ship is also equipped with a powerful communications system that allows it to patch into the Holonet and several other networks in order to receive relevant data in real time, all with minimal risk of detection. A dozen astromechs allow Pad to operate his ship on his own, although the ship’s effectiveness is improved when a full crew is used.


Nearly all men can stand adversity, but if you want to test a man’s character, give him power...

Message edited by John04 - Saturday, 15-Jan-2011, 4:53 PM
 
RippyDate: Saturday, 15-Jan-2011, 4:17 PM | Message # 6
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I'm not too much of a specs afficinado, but two fighters and all those heavy weapons seems darn overpowered to me.

Sadly enough, they just keep dying...
--
My characters!
 
John04Date: Saturday, 15-Jan-2011, 4:18 PM | Message # 7
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Good point. No fighters, just a docking port.

Nearly all men can stand adversity, but if you want to test a man’s character, give him power...
 
Viper7784Date: Saturday, 15-Jan-2011, 4:48 PM | Message # 8
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one small change john, change the hvy ion batt to a heavy ion cannon and ill be fine with it without the fighters as well.

By the power invested in my torpedos, I now pronounce you DEAD.
 
John04Date: Saturday, 15-Jan-2011, 4:53 PM | Message # 9
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Got it Rob. One ion battery downgraded to cannon. check.

Nearly all men can stand adversity, but if you want to test a man’s character, give him power...
 
RippyDate: Saturday, 15-Jan-2011, 5:28 PM | Message # 10
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Approved.

Sadly enough, they just keep dying...
--
My characters!
 
John04Date: Wednesday, 19-Jan-2011, 8:59 AM | Message # 11
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Can somone move this guy to the inactive list? I've decided that I don't like him & I have no use for him. Thanks.

Nearly all men can stand adversity, but if you want to test a man’s character, give him power...
 
RippyDate: Wednesday, 19-Jan-2011, 3:37 PM | Message # 12
Original Site Side Manager
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Messages: 180
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Inactivated.

Sadly enough, they just keep dying...
--
My characters!
 
Forum » Character Bios » Inactive Bios » Traveling Knight (My fifth character & final character)
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